Collaboration with Sofía Suazo. 2018
With the use of Augmented Reality and Machine Learning, we created a digital representation of a theremin that users can play, but can’t actually see. The piece stands as a hinged instance that presents participants to the duality of the real and the unreal at the same time. The theremin, as a 3d virtual object, is at the same time present and absent, as it is “real” by generating sound, but also is “unreal” by being invisible. The dynamic is also reinforced by the installation setting. Even thought the main participant or player can’t see the instrument, there will be a screen set near the installation where other participants will be able to see the theremin, and therefor, interact between each other.